Street Fighter X Tekken
by Published on 02-18-2012 11:38 AM
Street Fighter X Tekken

Developer:Capcom
Publisher:Capcom
Producer:Yoshinori Ono
Platform(s) PlayStation 3, PlayStation Vita, Xbox 360, Microsoft Windows
Release date(s) PlayStation 3, Xbox 360
JP March 8, 2012
NA March 6, 2012[2]
EU March 9, 2012
Microsoft Windows
NA May 11, 2012
EU May 14, 2012
Genre:Fighting
Rating(s)
ACB: PG
BBFC: 12
CERO: B
ESRB: T
PEGI: 16
Gameplay
Being developed by Capcom, the core gameplay is similar to that of the Street Fighter series, incorporating elements such as Super Combos, as well as EX Attacks from Street Fighter IV. Players each choose two fighters from the Street Fighter and Tekken series, both sets of characters are controlled using the Street Fighter 6-button system, however, it has been revealed that the Tekken characters will be able to perform Tekken style combos using the primary four buttons in a similar fashion to the Tekken 4-button system.[7] These fighters can be switched out normally, or during certain combos. As fights go on, players build up power in a three sectioned meter at the bottom of the screen referred to as the "Cross Gauge", which allow the player to perform various techniques depending on how much of the gauge is filled, such as EX Attacks, Cancels, Super Arts and various Cross techniques detailed below. As opposed to the other crossover fighting games released by Capcom, in which the player must eliminate all the opponent's fighters to win, victory conditions are more similar to Tekken Tag Tournament, in which the first player to have one of their fighters' health bars reduced to zero loses the round, thereby the player who wins the most rounds wins the match.
The tag team element of the game is heavily emphasized, with players being able to switch between the two characters in their team in a variety of manners. Switch Cancel allows players to switch partners in the middle of a combo, whilst Cross Rush combos involve launching the opponent into the air before swapping partners and continuing the combo. Cross Arts, which require a full Cross Gauge, allows players to chain together each character's Super Combo in one straight attack, whilst the Cross Assault mechanic allows players to simultaneously control both characters in their team until the Cross Gauge runs out.
Street Fighter X Tekken features two new game mechanics: the Gem System and Pandora Mode. Players equip up to three gems to their characters, which provide different stat boosts depending on the type of gem. Six varieties of gems exist: attack, defense, speed, vitality, assist, and Cross Gauge. Each gem and its effects are designated by a specific color, and will activate as the players fulfill certain conditions during battle. When a character on a player's team has less than 25% health remaining, that character can be sacrificed in order to activate Pandora Mode, which gives the remaining fighter increased strength and an infinite Cross Gauge. However, this state has a time limit and the player will automatically lose if he/she cannot defeat the opponent before the Pandora state runs out.
The game will feature various online options. Two players can battle on the same team, one controlling each character, and face off in four player matches. Scramble mode allows four players to fight simultaneously in pairs of two. The game will also support online training modes which can be played competitively or cooperatively with two players, as well as support the Fight Request feature.
Other Capcom games will be referenced in the game, such as Dino Crisis, which has a stage based around one of its levels.
Plot
As revealed by a trailer released by Capcom to coincide with the 2011 Tokyo Game Show, the center of the conflict between the Street Fighter and Tekken universes is a cubical object that crash-landed to Earth. The object is of a mysterious origin and researchers worldwide are unable to determine what purpose it serves. The only thing that can be understood is that when beings come into conflict around this object, it releases a water-like energy that brings more power to the combatants. Due to the object's tendency to react to conflict between beings, they name it "Pandora".
What this object has done that forces the characters of each universe to come to blows will be further explored in the game itself.
Characters
The following characters have been announced to be playable characters in the game. The PlayStation 3 and PlayStation Vita versions will feature exclusive playable characters, including Cole MacGrath from Sucker Punch's Infamous series; Sony mascots Toro and his rival Kuro, who dress up as Ryu and Kazuya respectively; Pac-Man, who pilots a Mokujin-style mech; and Mega Man, who takes his appearance from the North American box art for the first game. Street Fighter's Dan, seen in the initial Street Fighter X Tekken reveal trailer, will make a non-playable appearance as the instructor in the game's training mode. Ono stated that there is no exclusive character for the Xbox 360 version, claiming "We do have the exclusive characters for the Sony platform. We have Cole, the two Sony cats, Kuro and Toro. But basically for the Xbox 360, we were in discussions with them (Microsoft) for which character to put in as an exclusive, but we weren't able to decide on a character because of differences in timing and things like that.''
Character List:
Ryu
Kazuya
Cole
Ken
Nina
Toro
Guile
King
Kuro
Abel
Marduk
Mega Man
Chun-Li
Bob
Pac-Man
Cammy
Julia
Sagat
Hwoarang
Dhalsim
Steve
Poison
Yoshimitsu
Hugo
Raven
Ibuki
Kuma
Rolento
Heihachi
Zangief
Lili
Rufus Asuka
Balrog
Law
Vega Paul
Juri
Xiaoyu
M. Bison
Jin
Akuma
Ogre